![]() Specifically, I wanted to talk about my goals and thought process when shooting reference for one of the Halo 5 assassinations I shared in my last post. I’ve seen a lot of great examples of animation work posted on LinkedIn recently, along with the references they were built from and I was inspired to do the same. Have questions? Reach out - but please, only serious inquiries from qualified individuals. ✔️ A love for game animation, the player experience with a knack for defining and implementing gameplay systems ✔️ A portfolio showing top-notch animation skills □ Use your knowledge of Unreal Engine to help develop and maintain the animation pipeline. □ Work with an amazing team to bring a new franchise to life □ Collaborate directly with me to shape our unique animation style. If you're an expert in crafting compelling animations, adept at gameplay systems, and can navigate the intricacies of Unreal Engine with ease, this could be your chance to make a mark on our new franchise. Howdy folks! Gravity Well is looking for a unique blend of creativity and technical prowess in a new Senior Animator role. I am hopeful and excited for what comes next and to get the chance explore new opportunities, so if you or your team think you might have a fit for me, let’s chat! There are plenty of people I am more than happy to recommend so ping me if you have any needs. To the industry: I have been overwhelmed with the outreach and support I’ve received since the news came out and have been encouraged by the immediate response as you rally to find new development homes for those impacted by layoffs. I’m incredibly proud of the work we did and can’t wait to see the work yet to come from this fantastic group. Thank you for all the feedback, mentorship, collaboration and inspiration. To you special 343ers past and present: Thank you for sharing this development journey with me. I have been blessed to be a part of some truly wonderful teams and am lucky to call many of those people my friends. ![]() While I’ll miss spending time with the Master Chief, when I think back over the nearly 12 years I’ve been at 343, the people I’ve worked with are what stand out. I was fortunate that the wonderful animation team at Bungie first took a chance on me to help with Halo: Reach and that I was able to land at 343 in the early days of Halo 4 where I’ve stubbornly stuck around until yesterday. ![]() Working on Halo has been a huge honor, privilege and career highlight for me. Incredibly, it happened! Not just once, but 4 times over 14 years. Sometime between 20, Will Waltz and I imagined a crazy future where we worked on a Halo game together. ![]()
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